Hey, so I have a few ideas I thought the Devs might like. Some if not all have probably been considered. Light: Give us a flashlight, make it an item that is needed and see's a lot of use. This entails making area's/zone's that are dark, no light sources what so ever or very few. Make it matter. Customization [Armor]: I don't know where this stands, but it would be cool to be able to modify armor. Colors, designs, running lights? Things like that. I also don't see how paint would be hard to find. It's not like this is the stone age, we have mass production. I had more, but I lost them. I'll probably add on to this in the future. --- Oct 24, 2016 --- Few more ideas. Nature is a Bitch: If there aren't plans for major weather hazards? There should be. Sand storms, Torrential rain, Snow storms; for some we're familiar with. For a Sci-Fi setting and in general other worldly you have; Acid Rain, Ion Storms, Maybe people can come up with more? The general idea is that the weather alters how you play within it. Sand Storm: Does light damage, heavily reduces vision, will shred anyone not in full armor. Torrential Rain: Causes flooding? Cuts down vision, slows everything. Snow Storms: Does light damage? people not in full armor will freeze? Cuts vision. Acid Rain: Does light damage, does light damage to gear over time, will rapidly kill you if not in armor. Ion Storms: Depletes shields. Character Customization (Visuals?): Ok, so I've seen some cool stuff in games, but never anything that lets you do things like determain if you have a prosthetic. Lets use an example. Say I replace my left arm with a cyber arm, then it should give me the option to A) alter the visuals of my armor to show that arm + some bits of extra armor over it or B) not show it and have just normal arm armor graphics. This may seem like a minor and extraneous thing, but it effects the placers 'self image' of the character. Cybernetics (Powers?): So a few ideas for different cyber pieces. These ideas come from a PnP I've been building off and on, so if I need to clarify something say so, I'm probably just going to rip them out and drop them here. Reactive Cloaking: External sensors detect the surrounding environment and adapt the field around the body to become invisible. As long as you are hidden you are treated as being under full concealment. Movement is reduced by 50% Displacing Field: When the system has gained full adaptation to a given position, computing power is directed to predicting rapid movement adjustments to the field to maintain full concealment with short movement bursts. When you gain full concealment you may take a 5 foot step. Phantasm: When making a stealth check you may always take 20. Spinal Arc Augmentation: You gain the Arcing power. Arcing At-Will + Technology, Lightning Immediate Interrupt Self Trigger: You are hit by a melee attack. Target: Creature that triggered power Attack: Int vs. Fort Hit: 1d4 Lightning damage. Zeus Spinal Arc Upgrade: The damage of your Arcing power increases to 3d4 lightning. Mechadendrite [Machine Tendrils]: You gain 6 Mechadendrites attached to your back. Mechadendrite 1d8 Natural Weapon - Adamantium Critical: 20/×3 Range Increment: 10 ft Type: Piercing Hardness: 20 / 135 x6 The Mechadendrites give you +1 on all grapple checks and +1 to craft checks for craft skills you have training in per functional Mechadendrite. Durability damage is dealt to each mechadendrite in sequence. You also gain Mechadendrite Shot. These are just some ideas, thoughts that I think could be cool, and probably, no definitely would need a bit of refining.All the same, they could be cool too. I think that's all for now. Hope people like these ideas. --- Oct 24, 2016 --- And a few more ideas... Weapons: We still have plenty of room for additions here, but the problem would be keeping them in the theme. Some examples below, these of course aren't all viable, but I leave that for the devs to decide. Sub-Machine Gun (Light): The vaunted SMG. This could easily be a counterpart for the Assault Rifle. Light eight, rapid fire; it will give people more options. I would recommend this one because it would be a better synergy than pistols as far as training goes. I would however recommend some kind of block so you can't use both SMG and AR. Heavy Shotgun (Heavy): Maybe not a shot gun. This is a harder one to go about. I would recommend some kind of light canon. High damage, slow fire middling range. Think a rifle like canon that fires a large glob of plasma, or a large bore laser, maybe a micro missile? Things like that. Bow (Heavy): Yes, a bow. I mean... it could work. You have arrows that turn into plasma mid flight or something. Knives (Light): This could probably be rolled into swords as an alternate weapon with the same prof. It would NOT be a throwing weapon, instead a light fast blade that again is light, so does light damage. This weapon could be geared towards assassins? make it work well with stealth? Vehicles: With how much running around the quest require and how big the world is,I would say we need to get these a bit sooner. Though that is my opinion here. UI: So, this should be an interesting one. The UI, or at least Health, Mini-map and maybe even ammo counter? Though, that last one could just be weapon dependent. Also, allow us some customization of it. Color, and such. It's a pity this isn't first person, you could let people personalize the UI like a real Heads Up Display. Not that you couldn't do that anyways. Just thoughts. More later, probably. --- Oct 27, 2016 --- Well, I'm back. Armor Grinding: So, weapon grinding is pretty good where it stands right now, but armor is pretty bad. I have found it is easiest to tag a mob near a spawn point and let it kill you; rinse, repeat; This is pretty bad and I think an exploit. Best think I could recommend is a trickle of exp for it just for moving around in it. Not when standing still, but actually running around, this plus exp from damage taken would make it unnecessary. Though this is no perfect fix, it is one. Now I'm not? Well, I'm starting to run out of ideas? Maybe.