Hi people, I have just started playing a few weeks ago so if this has already been posted some time ago I apologize. Recently they have added passive skills for the three types of armour and I have noticed they are the same for all three, at least the english passives since I cant read Russian I thought it would be an idea to differentiate the armours more by giving them some different skill passives. Like the Tactic being more energy based give them more energy passives. Sabotage/Commando more shield based so more shield passives and Assault being more armour based give that more armour passives. That way so will create differences on people to "build" their character. For instance a tanky front line player will play assault where high energy (and maybe shield) is less usefull then flat out armour. And the sniper type of player might go for the Tactic tree if there would be sniper skills that use more energy then other weapons skills. Again this is just an idea but it would greatly improve the game and makes people think about what to take and grow their character into. Feel free to message me for more info/ideas if youre interested.