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Character 3rd person vision enhancement

Oct 27, 2016
In many case, especially in combat like in caves or against montains in external places, 3rd person camera is stuck in the wall or partially inside character itself, making combat quite unplayable...

A simple solution would be in case bounding box or sphere of the camera collide a wall the camera moves instentally or with a quick motion to be like 1st person... It will avoid seeing part of character or walls meshes from the inner side masking what happened in front of us...

Another simple solution would be not to render meshes between camera point up to the character bounding box / cylinder... but the 1st one is better

Using simple mesh triangles faces flitering (external / internal faces) never works plently because of complexity of the forms of the meshes... :rolleyes:
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