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Poll character extended vision system

Discussion in 'Suggestions' started by dureuileric, Oct 31, 2016.

?

what do you think of this?

  1. To introduce asap

    2 vote(s)
    33.3%
  2. to introduce after much more inportant features

    4 vote(s)
    66.7%
  3. no idea on this subject

    0 vote(s)
    0.0%
  4. not interesting

    0 vote(s)
    0.0%
  1. dureuileric

    dureuileric Rookie

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    Hi,
    Since we evolved in a dangerous world where normal vision may not be sufficent, maybe it is time to introduce an evolutive system of vision for our characters
    I propose a skills sub tree and corresponding equipments to make the vision be adaptable to various exploration or combat situations:
    • tactical light (a spot light around visor icon corresponding to realistic tactical lights for weapons), one kind for each fire arms, to be consider for blades or unarms...
    • night vision for closed / middle range (combat), binoculars night vision for long range
    • IR vision combat, IR binoculars long range (thermal is not the same process that night vision which is only poor or low light amplification). thermal may show life traces on their path after short time after movement and at least life forms whatever light conditions
    • radiations detection, maybe different kinds to be realistic and depending of kind of treat (alpha, beta, gamma, x)
    • biological treats detection (different military or industrial or environmental treats)
    • chimical treats detection (different military or industrial or environmental treats)
    each of these possibilties correspond at one skill to learn so you can buy corresponding equipments
    Hope you will like this idea.
     
  2. Fairdwin

    Fairdwin Rookie Silver Avalonian

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    An interesting ideas, but would build it around something like THIS, take a look. From a military stand point, and with the level of tech featured in game. This would be a really good thing. Another example of this tech would be This.
     
  3. dureuileric

    dureuileric Rookie

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    well both can be used depending of what helmet (or no one) we wear... and may imply equipments or skill evolution...

    project genom world is built as a sci-fi capitalistic society, were you can buy every needed evolution the technology permits...:rolleyes:

    because with full helmet we can consider vision as HUD, we could think about specific processor to buy and externaly captors mounted on the helmet for each purpose (in the sense of visual specific costumiszation for each function on the helmet)

    after, programming implementation in game is mostly done via "shaders" which calculate color of each pixel, so it doesn't modify 3d models or main 3d engine code and are demanding less work than other things...

    some of the detectors i propose are thought with the idea of the future deseases system they want to implement...

    So i think we can se this feature as skill sub tree of equipments section ;)
     
    Fairdwin likes this.

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