DEATH in the world of ProjectGenom – how does it work? Many of you may be wondering how we are going to explain the death of a character in the game. To be more precise, a character’s return to life after dying. This is exactly what we’re going to talk about right now. Death in ProjectGenom is basically the process of teleportation, a transporting beam. An implant creates a powerful impulse that destroys its owner but remembers the structure, every single impulse, and transfers it via a beam to a printer at the station, which creates an exact copy. Teleporting is impossible for living creatures. Any experiments with transporting consciousness have ended up with a printer creating a being with no cognitive functions. However, non-living matter could be successfully teleported. And here we come across an interesting phenomenon: consciousness can be teleported if a person is unconscious, asleep. It is the so-called Farman Effect (named after the inventor of the implant and the founder of the Genom project on Anthropos). This effect manifests itself as a series of noises and activity spikes in an implant’s network that appear only some time after it was put in place. According to the traditional theory, it’s just raw, unshaped thoughts, glimpses of consciousness, memory, etc. Something like a dream. Some people romantically call it “soul.” Once an unconscious being with an implant is “printed,” after a while one can witness the Farman Effect in action – there are impulses that gradually lead to the being getting back its mind, senses, memory, etc. P.S. On the image you can see the first version (a prototype) of the “printer,” which has been subsequently modified. The modified version can be seen in the game itself.