Hi, I would love to know more about the crafting systems you have planned. In one of the videos you showed a mech on a crafting table thing and didn't go into any detail about it. Also there's video of the ship being built from what looks like pre-constructed pieces. So, some questions: 1. Do you make pieces and then assemble them to form larger objects such as mechs and ships? 2. If you make pieces then are there multiple types of the same piece - ie can I make an iron leg for a mech and a titanium one? 3. Does the item being build gain any stats from the parts that built it - ie if I use titanium legs on my mech will it have more armour than if I'd used iron legs? 4. If items have stats then can you choose what those stats are or are they random. 5. How does resource gathering work - I saw what looked like thumpers in one of the videos 6. Do you have to process gathered resources before being able to use them in crafting? 7a. Do the raw resources have stats at all? 7b. Do the raw resources have variable stats? 8a. Do the refined resources have stats? 8b. Do the refined resources have variable stats? 8c. Can you vary the stats on refined resources in any way like via the refining process? 9. Are there any negative stats on items - ie stats that you want to try and minimise when crafting rather than just maximising all stats 10. Is there player-to-player trading? 11a. Is there an Auction House? 11b. Is the AH centralised (like WoW) or distributed (like EVE) 12. Is skilling up crafting going to be a case of repeatedly making an item. 13. Is there a salvage/disenchant/reverse engineer mechanic that you can use to destroy gear you don't want to get parts back 14. Can one character do all crafting professions? 15. Can you level up via only crafting? 16. Are there any skill point mechanisms where you have to choose between spending points in crafting or combat (like SWG) 17. Where/how do you get crafting recipes/patterns/blueprints? 18. Are any crafting professions going to require materials from other crafting professions? 19. Are any recipes going to require vendor-purchased materials? 20. How will crafted gear compare to world/boss drops? 21a. Do items have durability? 21b. If items have durability, is it permanent (like SWG) or just a gold sink (like WoW) 21c. Can you permanently lose an item through use or death? That's my short list, I can ask a heap more once I have more info.