Information up to date

Discussion in 'Information' started by Bacterial, Apr 29, 2016.

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  1. Bacterial

    Bacterial PG Community Overlord (outdated) Staff Member

    Jul 8, 2015
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    I decided to compile a single thread from info here and there on forums and in chat, for you guys to know every possible thing about the game.

    FAQ 01.05.2016

    System requirements

    OS: Windows 7/8/10 64-bit
    CPU: dual-core Intel or AMD, 2.5 GHz
    RAM: 4 GB DDR3
    GPU: GeForce 9800GTX or Radeon HD 4850
    Screen resolution: 1366 x 768
    Network speed: 3 mbit/sec
    Keyboard, mouse

    OS: Windows 7/8/10 64-bit
    CPU: quad-core Intel or AMD, 2.5 GHz
    RAM: 8 GB DDR3
    GPU: GeForce GTX 680 or Radeon R9 280x
    Screen reslution: 1920 x 1080
    Network speed: 100 mbit/sec
    Keyboard, mouse

    When do we see next major patch?
    Update 0.6 is planned on May-June, no official date though. Note, that there will be wipe in that update.

    Where do I download the game?
    You first need to buy a founder pack, then you will receive mail with activation code. Enter that code in Steam and download the game.

    Cost and date for Steam Early Access
    Steam Early Access for Project Genom will be available no sooner than August 2016, more likely - fall 2016. Its cost won't change (will be the same as we have now). Now it's too early to speak about cost upon release.

    How do I link my key to forums?

    Will there be wipes?
    Definitely, there will be multiple wipes. Devs need data for leveling from zero, and they need to test new mechanics when they add them, to properly balance the gameplay.

    F2P vs B2P
    Maybe in some future the game will go f2p way. But in the meantime (at least 1 year) it won't happen. Upon Steam release we will still use b2p.

    Will there be Linux & Steam OS versions of the game?
    We are using Unreal Engine 4, that definitely allows us to make Linux version; I can't say anything about Steam OS though

    Can you explain how skill tree works?
    In order to unlock skills on big branches you use "common" xp of that type of things, for example, for weapon skill tree, to unlock nodes on main branches you use common weapon skill points (you gain those for using any weapon), for unlock nodes on side branches, in this case, nodes on pistol's skill tree side branches, you use that particular weapon skill points (you gain them by using that weapon, i.e. pistol). You can see whole tree from level 1, thus you can learn it. Also there will be reset and respec possibilities.

    Will there be ability to pet mobs?
    Yes, players could pet mobs, with limitations of course, for instance you could not pet a boss, and you could not pet Almerian mobs. Pet will be fully functional unit, which could help you in combat and PvE. Also player will be able to teach a pet some abilities.

    Can you customize your pet?
    Yes, players will be able to customize look of their pets, which will also affect pet’s behavior and abilities (you won’t see these upon release, though). Players will be able to change their pet’s name as well. Having a pet will require some skill, so you could also lost them. Also, there is a planned feature to create hybrid pets.

    Will there be spaceships?
    Yes, there will be spaceships, space battles with non-target, just like you character does on the surface. There will be some places and objects in outer space with PvP allowed. We can't say anything about building space stations as of now though

    Will there be special infantry vehicles?
    Yes, we will add vehicles for 2+ people sometime in the future

    Will there be auction / market?
    Yes, it'll be fully functional

    Will there be p2p trade?
    Yes, we will implement p2p exchange

    What are itemboxes mentioned in the founder packs?
    And what are the differences between the ones in the founder packs?

    Those will give set of weapons:
    assault rifle, pistol and blade
    different packs means different quality
    gold, green and orange for bronze, silver and gold founders

    Quality color coding in the game will be
    gray(junk) → white(common) → blue(uncommon) → gold(rare) → green(collection) → orange(legendary)

    Itemboxes are here to let you start playing with comfort, they are single use, items in them won’t level up with player progression.

    Where can I see all the changes throughout the versions? Like what’s new?
    Check changelog here.
    --- Jun 5, 2016 ---
    Map with NPCs (link to zoomable one) say «Thanks!» to @Wolfarion
    Last edited: Jun 5, 2016
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