1/ To bring to players blades and sniper weapons as soon as possible. Why ? because you have to keep your player database active and it's the best way to invite them to create new characters to set different sets of armors/weapons. At the moment there is 3 type of armors against 2 weapons. So it's not engaging at all to create a character. 2/ The radio is the most usefull item in the inventory. I would suggest to make it an animation (a simple one could do the trick. For example, the hand going to the ear with a specific sound of a radio signal). You have to bind it to a new key and voila ! In addition, you could use it for a way to communicate between players. 3/ Co-op game means co-op tools and you must provide a way to players to group together regarding which instance there are in. I had troubles to join my friend on the same instance as mine. I had to log off/in ten times. 4/ Mobs are nicely done especially bugs from the tutorial. It's close to Inverted Kinematics. But for the rest of the mob popultaion is static as hell. You need to give them life and bring difficulty to the game because it's just a shoot and kill whitout skills actually. I understand you've got a well done skill system that will add options to combat but for that thing, mobs need to be challenging. An example : Ramming mobs should have invincible shield forhead so you have to side them to kill them or ask your friend to do it ... 5/ Activate the moving walkway for newplayers at least. Quad is level 25. ( I know we can use /unstuck but it's not the purpose) 6/ Your quest system is great ! keep up the good work. Having to find clues from the speaking NPC is fun. But please "Assemble the droid" was a bit vicious I was searching for a something little bigger. I will add more later ... now, do you plan to use : Substance in UE4 ? Do you plan to bring cycle day/night with a Dark nights that force players to use headlights ? (it could add immersion to the game and challenge, there is a bunch of players waiting for those things ... for ages in a mmo) thanks for you work we have fun atm with your game, even in an alpha state.