Today we would like announce some of the forthcoming changes that we have been working on over the past few weeks. We continue to redesign the game interface, the inventory system in particular. Having analyzed the testers’ feedback, we’ve decided to move away from a list-like inventory to a slot system based on the drag-and-drop mechanics, where the number of slots is limited for every category of items. The inventory can be expanded for a particular category with special points. For example, to increase the number of weapon slots, you need to put weapon points into a closed slot. New parameters will also soon be featured in the game, such as energy output and energy capacity. Certain items will have development requirements (a human, a mutant or a synthetic), while the pace of power consumption will play a really important role in terms of gameplay. Also, in the very near future there will be a new character controller, reworked animations, expanded locations that we had to change once we switched to the open world model. There will be new storylines, many new quests with new mechanics, new character leveling system. We will also restore the work of transport, exoskeletons and special equipment.