Open World Events/Encounters I don't know which game was the first to implement this well, so I won't try to credit any game for doing it first. I (and a few others) have spent a lot of time with Firefall from their first days, and they have some good examples of this sort of Open World Content, so I will steal some examples from them. The way I see it everything you 'encounter' in open world from one Giant Rat to an entire Alien Invasion is some sort of 'Open World Encounter' - and what we players want is (as always) variety in them and most importantly within any given class of Encounter. For those in Firefall now or on PTS it is things like the Bandit Campfire, the Chosen Patrol, the Aranha Nests, etc. (more later) One Possible Example for Genom (using Genom lore) DIGGER HIVE ENCOUNTER (likely you guys are already working on this now) For example, in Genom right now, we have spread around the world currently (as of tonight) Digger Hives which are a bunch of small dirt mounds like ant mounds in a cluster. We walk by them now, and nothing comes out. If we walk near them (or shoot them) and then a mass of Diggers comes out - Presto! We have our encounter. My obsession with randomness and variety means that for any of these instatiations of this class of encounter, it is always going to be different. Every time we walk by, it will play out differently, even though it is the same Digger Hive and we are the same player. It may be 3 Diggers that come out. It may be 5. It may be on rare occasions 15 and a Queen Digger, all sorts of different Diggers (Acid, Spitters, Miners...). Ideally this also scales dynamically with the number of players around AND with the level of the player. Sometimes it will be easy. Sometimes is will be very very very hard. Using the Level concept, I would love it if for this example, the hive is a 'Level 5' hive which spews out Level 2-6 Diggers - BUT if a level 4 character goes by it all alone it may only spew out 2 or 3. If a Level 8 player goes by the exact same hive, or 4 level 4 players, then it might spew out 10 or more. One time it might be a mass of Level 2 Diggers that are a big swarm because it is FUN for us players to smash small bugs! One time it might be fewer Level 6 Diggers to give us a challenge of fighting a small number of more powerful enemies. The point is - I LOVE VARIETY! VARIETY CAN AND SHOULD COME IN EACH AND EVERY INSTANCE OF EVERYTHING IF AT ALL POSSIBLE! While it is nice to create all different events (Diggers, Hounds, Trogs, etc. etc.) - it is NOT required to have variety! We can have huge variety in just the one Digger Hive Encounter that will keep us busy for days. I suggest this because it is not only good for me as a selfish player who craves fun, but also because it is low overhead do make happen in code. It is pretty easy to make the above Digger Hive Encounter - you reuse the same assets you already have (the kinds of Diggers and the Digger Hive) and you just code in the variety in terms of the number and types of Diggers being randomized for each instance of the Encounter. This saves having to make any brand new assets, and it means that we greedy players get this kind of variety right from the start. Then, more types can be added with different enemies, different dynamics, different spawn mechanisms etc. etc. Whatever you want to call these events/encounters they are super important for Open World as far as I see it. This is one more topic that deserves at least one dedicated discussion topic.