I have noticed that sometimes I am out of combat completely and simply waiting for my shields/health to regenerate enough to go fight more. I am completely in a safe place, but I need to sit and wait for what seems like too long a time for shields in particular. We do not want to be supermen with HP coming back too fast, but I think our shields should regenerate faster when we are out of combat for a long enough time. Perhaps, the shields could be as they are now, then after a certain time in seconds as long as we are not in combat they regenerate at a faster rate. I know it is a balance between keeping combat a fair challenge (we should not be invulnerable) and not having us sit around bored waiting for shields/hp to return when a fight is over. If the enemies have similar regenerative rates, then it is fair enough for combat that they can recover as we do. This would avoid us running an enemy down in HP, running away, getting our shields fast back up, then coming back again and finishing the enemy who did not have the same fast regeneration. I do not have the same feeling about HP, as that seems like we should be healing slowly and/or using some kind of healing mechanic. It does seem that the shield rate of recovery makes me sit idle in place too often when a fight it over and I want to be moving to the next fight but must wait. OUT OF COMBAT VS. IN COMBAT RATES These situations are when one fight is over and I must wait for shields to start another one - not so much that in the same fight I want to be able to duck behind a rock and get my shields back. That might be another discussion - for in combat regeneration rates.