• Technical support is temporarily provided through the Discord

Properties/Stats distribution

Groximus

Inquisitive
Joined
Dec 7, 2015
Messages
2
Likes
0
#1
so, i just find out that you get stats points whit each level. what does each stat do? i don`t want to mess up
 
Joined
Nov 27, 2015
Messages
52
Likes
35
#2
so, i just find out that you get stats points whit each level. what does each stat do? i don`t want to mess up
I don't recall off hand - need to get home so I can confirm what does what. But you can see what each stat does by equipping various weapons and hitting plus to see what chances on the stats list. If you dont like it you can always hit minus to remove it and go with something else before you finalize your choice. I know some attributes influence hp, while others influence run speed, HP. while others yet influence the amount of , "focus" you can use... or whatever it's called which will presumably be used for healing/psionics.

I'll post a detailed list when I get home and sort through it all!
 

Groximus

Inquisitive
Joined
Dec 7, 2015
Messages
2
Likes
0
#3
Oooh Thanks! i didn`t knew i could assing points and then press minus to remove it, that`s pretty useful, i have 20 points so it will be easy to see what`s changing
 

insp

Resident Of Avalon
Gold Founder
Joined
Jul 11, 2015
Messages
22
Likes
11
#4
Referring to what was once wrote by @Sir CrossBorn in game:
  • Strength increasing melee damage
  • Perception increasing range weapons (guns, rifles) damage
  • Endurance increases health
  • Stamina increase run speed, carry weight and stamina
  • Agility increase chance to get critical damage (not confirmed)
 

svindler

Resident Of Avalon
Silver Founder
Joined
Dec 1, 2015
Messages
25
Likes
11
#5
I made a little check and it seems that agility increase the damage of light ranged weapons (pistols) and
perception increases the damage of heavy ranged weapons (rifles).

Endurance also increases resistances (kinetic, laser, plasma)
 

svindler

Resident Of Avalon
Silver Founder
Joined
Dec 1, 2015
Messages
25
Likes
11
#7
Do someone know that improvement in skills (like rifles, pistols, armors, etc) increase or change anything? Or they are just prerequisites for higher tier armors, guns, ...?
 
Joined
Nov 27, 2015
Messages
52
Likes
35
#8
To my knowledge they are requirements for higher end weapons. The added damage comes from your skill points that you allocate as you level. I'll pay closer attention as I level!
 
Joined
Jul 7, 2015
Messages
69
Likes
39
#9
As far as what the state of the game is right now the skill levels in weapons, armors and so forth are only to unlock the higher levels of those items. It is possible in the future that there may be other bonuses that become attributable to those skills but not for now.
I do know that in the crafting for instance the skill level will have something to do with the chance to get a rare or random stat result that is not in the recipe.
 
Joined
Feb 1, 2016
Messages
8
Likes
4
#10
I found about this game some time ago and it starts to look nice with new progression system. I am thinking of getting founder pack but need to know some things.
What are types of melee weapons? Swords? Axes? Is more planned?
 
Joined
Feb 1, 2016
Messages
8
Likes
4
#12
Thank you that helped me a lot. orz
While I'm at it, will one character be able to be a fighter and crafter at same time, or will it be more like in SWG where you will have to choose to specialize in one or the other. I would love to see more interactions like it used to be in SWG.
 

Vesta

Moderator
Staff member
Joined
Jun 29, 2015
Messages
435
Likes
422
#13
While I'm at it, will one character be able to be a fighter and crafter at same time, or will it be more like in SWG where you will have to choose to specialize in one or the other. I would love to see more interactions like it used to be in SWG.
Progression system at the Project Genom gives user a choice. You can specialize in one or in several different directions. All will be depend on your choice.
 
Last edited:
Top Bottom