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Properties/Stats distribution

Discussion in 'Your Questions' started by Groximus, Dec 7, 2015.

  1. Groximus

    Groximus Rookie

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    so, i just find out that you get stats points whit each level. what does each stat do? i don`t want to mess up
     
  2. GlitchyGirl

    GlitchyGirl Inquisitive Golden Founder

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    I don't recall off hand - need to get home so I can confirm what does what. But you can see what each stat does by equipping various weapons and hitting plus to see what chances on the stats list. If you dont like it you can always hit minus to remove it and go with something else before you finalize your choice. I know some attributes influence hp, while others influence run speed, HP. while others yet influence the amount of , "focus" you can use... or whatever it's called which will presumably be used for healing/psionics.

    I'll post a detailed list when I get home and sort through it all!
     
    OctoberNight, Vesta and Groximus like this.
  3. Groximus

    Groximus Rookie

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    Oooh Thanks! i didn`t knew i could assing points and then press minus to remove it, that`s pretty useful, i have 20 points so it will be easy to see what`s changing
     
  4. insp

    insp Searching for meaning Golden Founder

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    Referring to what was once wrote by @Sir CrossBorn in game:
    • Strength increasing melee damage
    • Perception increasing range weapons (guns, rifles) damage
    • Endurance increases health
    • Stamina increase run speed, carry weight and stamina
    • Agility increase chance to get critical damage (not confirmed)
     
  5. svindler

    svindler rigger Silver Founder

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    I made a little check and it seems that agility increase the damage of light ranged weapons (pistols) and
    perception increases the damage of heavy ranged weapons (rifles).

    Endurance also increases resistances (kinetic, laser, plasma)
     
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  6. Sahelanthropus

    Sahelanthropus Space engineer Founder

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    Hope that the next big patch will completely overhaul the combat so we can start searching for ways to balance it. The earlier, the better.. I think..
     
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  7. svindler

    svindler rigger Silver Founder

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    Do someone know that improvement in skills (like rifles, pistols, armors, etc) increase or change anything? Or they are just prerequisites for higher tier armors, guns, ...?
     
  8. GlitchyGirl

    GlitchyGirl Inquisitive Golden Founder

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    To my knowledge they are requirements for higher end weapons. The added damage comes from your skill points that you allocate as you level. I'll pay closer attention as I level!
     
  9. Sir CrossBorn

    Sir CrossBorn Community Manager, English Forum Staff Member

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    As far as what the state of the game is right now the skill levels in weapons, armors and so forth are only to unlock the higher levels of those items. It is possible in the future that there may be other bonuses that become attributable to those skills but not for now.
    I do know that in the crafting for instance the skill level will have something to do with the chance to get a rare or random stat result that is not in the recipe.
     
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  10. MarkasUrthadar

    MarkasUrthadar Rookie

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    I found about this game some time ago and it starts to look nice with new progression system. I am thinking of getting founder pack but need to know some things.
    What are types of melee weapons? Swords? Axes? Is more planned?
     
  11. Vesta

    Vesta 3D modeller Staff Member

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    Hello!
    You can read about weapons here.
    I hope it helps you.
     
  12. MarkasUrthadar

    MarkasUrthadar Rookie

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    Thank you that helped me a lot. orz
    While I'm at it, will one character be able to be a fighter and crafter at same time, or will it be more like in SWG where you will have to choose to specialize in one or the other. I would love to see more interactions like it used to be in SWG.
     
  13. Vesta

    Vesta 3D modeller Staff Member

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    Progression system at the Project Genom gives user a choice. You can specialize in one or in several different directions. All will be depend on your choice.
     
    Last edited: Feb 1, 2016

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