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Secure your own Loot from another player

lightpyro

Resident Of Avalon
Gold Founder
Joined
Sep 6, 2015
Messages
85
Likes
25
#1
i have a Important idea and is a must now some gonna be out on steam for rest of the steam users.
Right now we can see anothers loot and collect anothers loot..
But before Steam realese should make so that exemple you and me are into same Group, and other player are not so he or she cannot see Our loot. and we cannot see they loot also..
same if you and me are not into the Groupe. i cannot see Your loot and you cannot see mine too.
or can make it that you can see it but cannot collect it becouse is someone else belongings

This is good thing too do.. i dont like another ppl gonna take my stuff some i have shoot Down for..
and its also need to make it so if i was shoot first i can see the loot can collect it also.. but exemple if you was trying to shoot before me but i was before you. you cannnot take the stuff. unless you in Groupe With me.
So always the first person shoot can get the stuff.

and the Next one are when we gonna collect flowers stuff some are into the world. or other stuff some are we can collect. If you are first started to collect on it i cannot try to collect it becouse you have started before me..
but is not blocking you to collect the another flower beside if there is some flower.
this way we can avoid Jumpers to trying to steal Your stuff..

that's why use Groupe system if we gonna help other players in mission and other stuff
and into the Groupe should also be able that Your friend can see Your mission if you are into the Groupe
so if you have problems he or she can know what you need to do. in case you are stuck.
 

svindler

Resident Of Avalon
Silver Founder
Joined
Dec 1, 2015
Messages
25
Likes
11
#2
I think the best mechanism about this issue is implemented in Guild Wars2. If you participate in killing a mob, you got loot, but everybody got his own loot (no stealers). Also you got experience. This promotes to help each other, work together, etc. Not like in WoW where you wait and hope for the other to fail and die so you can try on the mob too. Also everybody can collect collectables parallel. The racing for mobs / collectables are bad design in my opinion which prevents the social connections.
The competition between characters should remain in the PvP area.
 

luciusruth

Resident Of Avalon
Gold Founder
Joined
Aug 13, 2015
Messages
12
Likes
4
#3
Yes I agree with Svindler suggestions, that system would be grate to see and would encourage to help each other
 

Sheridan

Inquisitive
Joined
Oct 12, 2016
Messages
3
Likes
0
#5
Guild Wars 2 system for XP and Looting is by far the most innovative and functional. Everyone gets something so noone goes away unhappy about kill / loot stealing.
 

Bitle

Inquisitive
Joined
Oct 13, 2016
Messages
24
Likes
0
#6
yes, participation should be rewarded. and loot/resource nodes should be (reasonably) shareable. i personally hate the feeling of either missing that spawn or having someone last-shot the reward from me after i did all this work.
+1 Svindler
 
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