When we get a more refined combat system how hard or easy should the starting levels be? On one hand you can make it on more hard side this tends lead to fewer players sticking to the game but you end up with more players who have a stronger dedication to the game and that tends to lead to a more tight nit community. Hard content at the beginning levels also tends to encourage players to learn core game mechanics sooner rather then latter leading them have much more success when they get to harder high level content. However as already said hard starting content can lead to fewer players sticking to the game long enough the give the game a real chance which could be harmful to the games ability to grow. On the other Hand you could make the starting levels on the easy side of thing making sure players have a chance to see more of the game with out the frustration that having hard content at the start of the game can bring leading to more players staying with the game and allowing the game to grow. however this can lead to people don't care much for the game sticking around and these players can be be toxic to the community at times do to their lack of care for the game. Also this can lead to players not learning core game mechanics until and they end up running to these mechanics like a brick wall at higher levels and end up quitting the game out of frustration leading to the game having a poor player retention rate of higher level players. Personally I like middle ground. Hard enough to make you pay attention to the game mechanics but easy enough that it wont be frustrating to new players. Hard enough to keep players who wont care much for the game away while easy enough that new players stick around long enough to give the game a fair chance. I feel that games that manage to find the middle ground tend to have the healthiest communities leading to the game having a long healthy life. So how do you guys feel about beginning level difficulty?