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Weekly Report Weekly Newsletter [#20]

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Jumuro

Chief Web Engineer
Staff member
Joined
Oct 21, 2015
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#1
Introduction

Hello, friends! Summer is in full swing and we hope you’re having fun during your vacations and holiday, while there’s another development report ready.

Software


In the course of internal testing, we found some new bugs of the network part. These new bugs are quite complex and challenging, yet fixable. At the moment, fixing such bug is our main working priority.



All customization bugs were fixed and flaws corrected. We’ve finished our work regarding customization.



Our team is working on the Raiders’ artificial intelligence.



World


We are working on the Infected area. Our main tasks are to add more plant species and enhance the biodiversity, work on the key points, create and set up new materials and objects.



As we’ve introduced the dynamic day and night cycle, we’ve faced the need for some modifications of the Raider Research Camp dungeon. Mostly it concerns the setting up the sky and the sun, post-processing, and also night illumination. In addition, in the course of work, we’re working on the details of some quest areas in this location.



Character


This week we completed and set up the male version of the Dreadnought armored suit, which was also implemented into the project.



We’re still creating the high-poly Mech model.



Opponents


Our team has completed all essential basic animations for all types of Hounds.



We’ve completed our work on the concept for different kinds of Trogs. All kinds of mobs in their final version will have distinct features of their mechanics and behavior and will differ from each other.



We’ve begun working on different effects for the opponents (i.e. shots, blood on hit, special attacks). You can see the acid shot effect below, it causes damage on hit and leaving scalding puddles on the ground.



Conclusion


On the one hand, there are no serious issues we face in the course of development, but those nasty bugs force us to work nonstop and hardly get a minute's rest. On the other hand, even at this point, we can afford to gradually move on to expanding the game mechanics, assigning some programmers to this work, while the others will finish debugging the basic architecture.

And, once again, we want to remind everyone considering purchasing the game that it’s still in its alpha phase, and we don’t recommend buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing phase or even later. The nearest PTS will also be the alpha version and won’t present the game in its final state.
 

Fac3man

Resident Of Avalon
Gold Founder
Joined
Aug 24, 2016
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#2
sounds good..hope u will open up the testserver even if some network bugs persist??
 

TBonenom

Resident Of Avalon
Founder
Joined
Mar 25, 2016
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#5
I just hope all this fanciness isn't above my PC hardware to handle... Can hardly wait to try though. :D
 

DeadSkullzJr

Phazon Clan Leader
Gold Founder
Joined
Jul 22, 2016
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#6
Another job well done by the developers! Make sure you all have fresh pants after these 10 days are up, because from all this awesome work, everyone will need new pants lol.
 
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