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Weekly Report Weekly Newsletter [#25]

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Jumuro

Chief Web Engineer
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Introduction

Greetings, friends! Project Genom continues to develop and grow, and it’s time for us to report on the progress over the last week.

Software


As before, the most relevant and time-consuming part of the development is still the software part and the code. Everyone who joined the PTS testing can notice the game client updates both lesser ones and large and important, that happen once in a couple of days. We constantly improve the network and the server stability and fix the found bugs at the same time. In general, the game stability level is significantly higher than the one of the previous version, but we face some flaws thus not able to state that our work in this direction is over.



Quest system and all accompanying mechanics continue to be actively managed and developed.



This week we created the Artificial Intelligence for Raiders wielding pistols, based on the AI for Raider mobs wielding rifles



We have completed the Artificial Intelligence for the Trog mobs this week. Each type of Trogs now has unique behavior and attack features, unique combat style and specific interaction with other Trogs.



World


We’re still finalizing Avalon. This week, we’ve completed our work on the world edges. Now it’s become impossible for players to cross them. We paved many new roads and created miles of rivers. The snow-covered location with ice lakes zone has been expanded. We improved the desert are and applied many changes to biomes and generation. A number of plants are added and modified.



Character


This week we began working on a high-poly model of the Dreadnought armor suit for female characters.



Our team has completed the low-poly in-game Mech model with normal map baking and AO. Work has begun on creating the diffuse map and masks to implement the model into the game.



Opponents


We have completed all animations for Raiders wielding pistols.



Conclusion


From the artistic point of view, the game is gradually approaching the level that we would like to see on the main servers. The project code still remains the major challenge. Without a stable game version, we can’t concentrate on the mechanics alone, but it’s impossible to import the content we’ve already created without them. We hope that with the help of PTS testing and your bug reports, soon we’ll be able to spend less time debugging, and more implementing and creating new mechanics.

If you missed the latest news but waited for the opportunity to participate in the early tests, we are pleased to repeat that the PTS testing is now open for our players. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
 
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