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Weekly Report Weekly Newsletter [#27]

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Jumuro

Chief Web Engineer
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Oct 21, 2015
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#1
Introduction

Greetings, friends! The development of Project Genom continues and comes closer the point when the PTS version will be fully debugged and its functionality and mechanics will be much better than in the current Steam version. This, in turn, will allow us to finally update the main game servers. We look forward to this time and hope to work quickly on this initiative and implement all our plans. Meanwhile, it’s time for our traditional report on the work done over the week.

Software


The bulk of work on debugging and optimizing the network and database is completed! The PTS version is fully functional and stable. Of course, there are still some minor bugs, including visual flaws, but there are no critical once, thus we can move on and focus on the mechanics. This remarkable event became possible due to the diligence of all our testers, who actively helped to test the project on PTS servers. So, we’d like to sincerely thank all our players for their participation!



Our team is still working on the quest system, the map, and the radar.



Various minor flaws are being fixed. We fixed a serious bug with the experience calculation. Another major error affected the armor damage reduction and was also fixed.



We continued to improve the character progression system and now moved to a more active phase. Passive and active skills level-up system is being rapidly expanded and improved.



Our team has created the trading system allowing trade with terminals and NPCs. All non-player character will sell the same goods at different prices, which will make it possible to find the best purchase and sale prices for those players who will study the world and the range of goods provided by the merchants.



Data assets are being created for the trading system. They include all information on all items that a player can buy or sell via terminal or by interaction with an NPC. This task is rather tedious but necessary and important and will require the creation of several hundred data assets, each containing information about hundreds of objects.



Work on the artificial intelligence for the Reeker boss is now complete. Also, this week we have created AI for the Cyberhound boss. Both bosses have a distinguishable feature: players must use the interactive elements in the environment to successfully defeat them. Though the battle mechanics will be completely different and unique for each of two bosses.



World


We are making improvements to the world of Avalon.



This week, we started creating the traces of the ancient Gunar civilization. Many have already seen the gunarian pyramids in the game on PTS servers. Also, many remember the game trailer and the strange levitating sphere in the forest. All these are parts of the ancient culture of the now extinct race of Gunars, who inhabited the Avalon long before the humans landed. Traces of civilization will include remains of the ancient structures, statues, and unique artifacts. All this will be an integral part of the world, which will not only allow us to understand the history and destiny of the Gunars but also help the main character to level up.



Character


The spaceship is still being reworked and improved.



Opponents


All animations related to the Raider van are complete. This van serves as a refuge for the Raiders as the lairs for other enemies. A special feature of this van is a stationary turret on the roof, which will prove to be a serious opponent, along with the armed Raiders running out of the van.



Conclusion


With the basic work on the server part now complete we can pay more attention to the mechanics. The project is becoming more like a full-fledged game, which is undoubtedly great and pleasing. We hope that very soon Project Genom will be completely ready to be transferred to the main servers. This will be a separate big event, and we’ll certainly notify all players in advance.

If you missed the latest news but waited for the opportunity to participate in the early tests, we are pleased to repeat that the PTS testing is now open for our players. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
 

Snipperhoofd

Alien Scientist
Gold Founder
Joined
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#4
This week, we started creating the traces of the ancient Gunar civilization. Many have already seen the gunarian pyramids in the game on PTS servers. Also, many remember the game trailer and the strange levitating sphere in the forest. All these are parts of the ancient culture of the now extinct race of Gunars, who inhabited the Avalon long before the humans landed. Traces of civilization will include remains of the ancient structures, statues, and unique artifacts. All this will be an integral part of the world, which will not only allow us to understand the history and destiny of the Gunars but also help the main character to level up.
If I understand this correctly, this means that most of the current lore can no longer be considered as the game's background story. (Referring to the human departure from Earth/Avalon and subsequent return thousands of years later.)

That said, well done development team! You've once more managed to outdo yourself. A lot of people have no idea how hard it is to track down bugs in the network code, but I certainly appreciate your outstanding work. Keep up the bug-squashing!
 

Stratoz

Raider
Gold Avalon
Joined
Oct 22, 2016
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#5
Thx for the update spent a couple of hours on pts just takin in the scene and saw the sunset IT WAS AWSOME cant wait to play in the new game settings great job
:)
 

Moon

Rookie
Joined
Aug 7, 2017
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#7
"but there are no critical once." I believe here 'once' should be replaced with 'ones'. Anyway, great job with the game.
 

Fac3man

Resident Of Avalon
Gold Founder
Joined
Aug 24, 2016
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#9
awesome works guys..
but one thing what i really miss and what is necessary..skill to climb up rocks/walls
im sick of getting stuck everywhere
 
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