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Weekly Report Weekly Newsletter [#28]

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Jumuro

Chief Web Engineer
Staff member
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Oct 21, 2015
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#1
Introduction

Hello, friends! The development of the game goes on, and it’s time to post our traditional weekly report.

Software


We are still working on the quest system and the map. The radar system is complete and at the stage of internal testing.



Our team has done a lot of work correcting the AI behavior flaws that you’ve found and reported. One of the current tasks is to fix all minor deficiencies in new nests and bosses.



The characters’ active and passive skill system is being actively improved. We are working on the skill trees.



We have begun working on the artificial intelligence for Raiders with a turret. Turrets will be found on the vans’ roofs and also as independent opponents.



The work on creating trading data assets is completed.



World


Our team is working on the content for Avalon. This week, we mainly focused on improvement of various ancient Gunar structures in all parts of the game world. Dozens of new objects, ruins, statues, and artifacts were created and added to the game.





Opponents


This week we have been intensely working on animations for Trogs. Many players remember these peaceful deer with rabid eyes that could be found near the Ark. In previous reports, we’ve already mentioned the complete redesign of the mob model, new species, and the new AI introduction. All this requires new and high-quality animations.





Storyline

Work on writing main and side mission is in progress. This week, our team has written and reworked various quests and NPC dialogues for the Scientific Camp. Also, this week we started working a major plot spin-off for the new instance.



Conclusion


The first autumn’s week was quite peaceful and calm, there were no accidents or major events concerning the project. Our main task is still to implement all the main mechanics and prepare the game to be updated on the main servers.

If you missed the latest news but waited for the opportunity to participate in the early tests, we are pleased to repeat that the PTS testing is now open for our players. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
 

Dinariok

Resident Of Avalon
Gold Founder
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Jul 31, 2016
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#5
Good job guys! Keep it up! ;)

P.S. I remember how those "peaceful deer" used to kill my low level character from a couple of horns strikes :X3:
 
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