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Weekly Report Weekly Newsletter [#42]

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Jumuro

Chief Web Engineer
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Oct 21, 2015
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#1
Introduction

Greetings, friends! Project development goes on, as we’re actively testing and correcting the PTS version together with all the interested players. We still have a lot of work to do, but the game is closer to being transferred to the main servers. Our team is ready to share our weekly report on the work we’ve done over the last week.

Software


The largest bulk of work is still related to the quest system. Our team is also fixing all bugs that our players have found and is adding new features according to our community’s desires. Over this week we’ve:
  • Added the animation when interacting with the Eyes.
  • Added the server block of the Eyes that a player has already interacted with.
  • Enabled the camera control option during interactions.
  • Corrected the initialization of health, shield, and energy parameters.
  • Prohibited switching from one Eye to another while interacting with one of them if they are located close to each other.
  • Fixed a bug with the interaction animation being interrupted when the weapon is sheathed/holstered.
  • Fixed a bug with the repeated interaction with the already used and invisible Eyes.
  • Fixed a bug with the incorrect eyes ID generation.
  • Fixed a bug with the hair shader.
  • Implemented the character initialization (when a character appears in the quest-starting trigger).
  • Organized the data and documents on the quest system.
  • Worked with documents on the C++ coding style.
  • Added the system that hides an object or lets it be visible after interaction with an Eye.
  • Added the action button available for the quest items if the quest is active and a player is on its corresponding stage.
  • Added the mouse sensitivity change option when interacting with objects.



This week, we’ve ported the project to the new UE4.18.2.



We’re working on the Mech system. This week, our main tasks were related to the Mech weapon system.



World


Our team has created 100 basic pieces of the future map and transferred them to the project. At the moment, they are being finalized and improved, as well as the separate large map elements that could not be baked in a single model, i.e. the Ark, the largest structures in the world, giant boulders and rocks.





Character


This week, we finished the high-poly model for the male version of the eighth series armored suit.



We’re still creating animations for the male version of the “Imp” organic cover. In addition to working on animations, we’re setting up the character controller and adjusting the speed of movement, skill using, and other actions.



Conclusion


We’re still working non-stop and are focused on finding bugs that interfere with the due implementation and configuration of the quests in the open world.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
 

NOTHAN

Resident Of Avalon
Silver Founder
Joined
Aug 17, 2016
Messages
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#2
Really nice again, but dont forget before transpose to main server to fix the problem of shortcut keys in settings.
It is unthinkable to see that I am forced to go to the left to holster my revolver and re-make a 'left' to unholster it ! (get/remove weapon)
 
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