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Weekly Report Weekly Newsletter [#44]

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Jumuro

Chief Web Engineer
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Introduction

Greetings, friends! First and foremost, we’d like to wish you a happy New Year! The past year turned out to be rather difficult. We’ll remember the 2017’s major global events as well as the steep turning points in the development that are reflected on the Project’s website. We hope that 2017 was eventful and brought happiness to each of you. And we also hope that 2018 will be even richer in events and will make you even happier. Our team will do its best to make sure that the next 12 months bring positive vibes to all our players. Project Genom has gone through a lot of difficulties, but we never gave up because of your support and faith that you have in us. That you for motivating and encouraging us day after day! We wish you to be motivated and energetic when doing business or studying or spending time with your family. Let all your dreams come true! Achieve all your goals and always move forward! In the meanwhile, we’d like to share our weekly report on the work we’ve done over the last week.

Software


This week, our team was dealing with testing and debugging the PTS game version:
  • Fixed a bug that led to logging out.
  • Fixed a bug that led to the cursor disappearing when placed on the rewards, after the game has been restarted.
  • Improved the time manager that caused the server to crash.
  • Fixed a bug with infinite inventory loading after the character’s death.
  • Improved the models’ binding settings when the weapon is (un)sheathed/(un)holstered.
  • Fixed the possibility of simultaneous firing and recharging.
  • Expanded the equipment system. Added the ability to equip a transport and a Mech with the subsequent activation of equipment. The equipment is now saved in the database.
  • Fixed issues when switching between quest tags on the map.
  • Fixed FPS drop when opening the map.
  • Fixed a bug with the radar lags.
  • Fixed a bug with level reset when opening and closing the map.
  • Fixed a number of the quad bike bugs.
  • Fixed the initial level's navigation system.



We’re almost done working on the basic Mech system. There will be a lot of improvements and adjustments, especially at the stage of expanding the player's ability to level up special equipment. At this moment we’re dealing with the main aspects of the Mech functionality — movement, equipment, armor, taking damage, shooting, recharging, networking, total destruction, and other technical features of the Mech behavior.



World


We’ve added a small location with a fallen spaceship. It will be rather hard to find the crash site, but the loot is worth looking. Of course, if raiders won’t reach the ship before you do!



Starting this week, we’ll be developing all the main quest points in addition to constant in-game world improvements. Thus, our team will gradually prepare the world for the introduction of the main quests and hundreds of side quests.



Our team has begun adding and working on the in-game world areas loads that are based on the 3D map models.



Conclusion


This year, Project Genom should see a new birth and bring happiness to everyone believed in the project and waited for it in spite of all the difficulties. We’d like once again to wish you a happy New Year, dear players!

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
 
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