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Weekly Report Weekly Newsletter [#45]

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Chief Web Engineer
Staff member
Oct 21, 2015

Hello, dear friends! Winter holidays are over but Neuronhaze team sends our best wishes for the new year!

Project Genom development continues and we’ll soon announce the long-awaited update. In the meanwhile, we’d like to share our weekly report on the work we’ve done over the last week.


Our team continues testing, debugging and optimizing the PTS game version as well as preparing the game to be transferred to our main servers. Here’s our weekly progress:
  • Fixed the assault rifle shooting mechanism.
  • Added a number of transport parameters.
  • Added a number of special equipment parameters.
  • Added the mechanism changing the character’s stats when the special gear is (un)equipped.
  • Refactored the parameters widget for items stored in the inventory.
  • Refactored the inventory items factory (object factory is a design pattern that simplifies the creation of objects of different classes using a single interface).
  • Added the ability to activate special equipment and other inventory items.
  • Refactored the mechanism of calling for transport.
  • Added a function setting the parameters of special equipment in the inventory.
  • Refactored the character loading by default to work in the editor.
  • Begun working on the chat.

This week, we completed work on the Mechs’ basic functionality. At the moment, the Mechs are prepared to be transferred to the PTS. After that, we’ll refine visual effects, test them and fix all bugs.


This week, as part of the quest points development, various improvements were made to a number of locations in every corner of the in-game world. In some places, we’ve added new routes for quests, refined the rocks and boulders to make players search for the bypass, and optimized some parts of the world.

In addition, we’ve added a new woodland area with unique plants required for side quests and crafting.

Our team has also refined the entrance to the infected dungeon by painting the landscape, generating vegetation, and adding some details.

This week, we completed the in-game world areas LODs. All 100 pieces based on the parts of the 3D map are ready to be added to the game.


Project Genom grows and develops, though not as fast as we’d like. In any case, this year must be the most important for our game as we plan to bring the project to the level when it will no longer have to be altered. As soon as we reach this development stage we’ll begin to expand the player's capabilities and prepare Project Genom for the release.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.


Silver Avalon
Nov 27, 2016
And another week passes by, giving us nice stuff ;)

Keep it up! <3
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