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Weekly Report Weekly Newsletter [#52]

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Chief Web Engineer
Staff member
Oct 21, 2015

Hello, friends! Our team is engaged in developing at large and the major PTS update in particular. We’d like to remind everyone who missed any of the previous reports, that at the moment we’re working on improving the PTS game version on the basis of numerous tests results that were acquired with the help of all the public testing participants. This updated version is planned to be soon launched on the PTS servers as a major update. If the testing will show that it’s stable, it’ll also be the first update of the main game servers over a long period of development.


We’re actively developing the major PTS update.

This week, we finished working on the system of level-ups and experience gain for dealing with enemies. We’ve created the system for obtaining points of different progression system branches and skills when doing certain actions in the game (for example, firing a pistol gives Weapon and Pistol points, and taking damage adds Armor points and points for the equipped Armored Suit type).

The quest reward system has also been worked on and improved.

We’ve added a new item type – shield generator. It has the following parameters: absorption, power, quantity, recharge speed, and shield recovery speed. The armor no longer has its own shield parameter, it just enhances the generator parameters.

Our team has created the leveling up system for the weapon and armor nodes, added the Pistol Mastery branch and three Armor Mastery branches. Nodes have acquired the pop-up descriptions (tooltips).

We’ve added the level and the node requirements to the item requirements system.

We’ve improved the system of completing quests connected with the enemy lairs demolishing.

All initial quests were completely reworked due to some major code changes and the newly added features.


We are still engaged in the in-game world optimization process. At the moment, we’re working on one of the most extensive zones with a huge number of buildings, namely the entrance to the Ark. You may remember our early Weekly Newsletter reposts featuring info about how we engaged in the game world creation and started with this exact location. It also was the first location for the updated design creation and first steps into developing the open-world game design. We wanted our players to witness the majestic landscape once they exit the Ark. It goes without saying that such view resulted in a large number of draw calls per frame. This issue became particularly significant now that we’ve created many buildings in the area. So now our team combines the existing elements as if in the constructor set, creates the LODs, adjusts the clipping for small objects, interiors, decals, lighting sources, and effects.


Our team started working on animations for the female character skills and abilities.


This week, we’ve completely created all low-poly models for the Brawler mobs. We worked on the models as well as textures, and also added the fur.


Our team is actively working on the project and aims at finalizing it. We’d very much like to name the date of the major PTS update, but we don’t want to delude and disappoint you in case some significant technical issue occurs. We definitely will name the date of the new PTS version launch beforehand, but most likely we’ll do it right before the update, so check out the latest news and feel free to torment Bagamut, our community manager, with your questions in Discord! :)

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
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