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Weekly Report Weekly Newsletter [#56]

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Jumuro

Chief Web Engineer
Staff member
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Oct 21, 2015
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#1
Introduction
Greetings, friends! The Project Genom development goes on and here’s another traditional weekly report on the work done over the last week.

Software
Our team had added the assault rifles and last week we spent some time fixing the flaws appeared in this regard. In addition to bugs with the assault rifle system, we fixed some errors with the pistols that were directly related to the major weapon system. We also found some flaws in the character system, ammo boxes, sounds and network because they were somehow connected to the assault rifles. Most of the errors, including minor visual defects, are already eliminated (about 30 bugs from minor to major).



This week, we’ve fixed a major bug with the level loading at transition points when the character was simply hanging in empty space.



We’ve fixed how physical materials function when they are hit by weapons.



In addition to some chat improvements, we’ve added the ban system as well as chat assistants and moderators.



Our team has added the fast travel function. You can quickly travel to certain areas using the services provided by special non-player characters. Such NPCs will get you to the desired travel destination and take you back for a small fee.



We’d like to remind our readers that Weekly Newsletter reports shouldn’t be treated as the official Patch Notes. All of the mentioned features may be added to the PTS server now, but more often they’re added with the update after we publish the news. You can find current Patch Notes in the game’s main menu.

World
The Ark entrance location is fully optimized. It will be uploaded to the PTS servers in the next updates which should significantly improve the performance of this area. It is important for this location is one of the most loaded in the game.



Due to some major changes in the open location, this week we’ll improve 3D map as well as the terrain LODs.



Enemies
Our team decided to increase the number of Brawler mobs’ skills for the better balance and more diverse gameplay. In this regard, an additional large set of animations was created.















Last week we finished creating the low-poly models for the Sliders mobs.



We’ve started creating the high-poly Slider Larvae models.



Conclusion
The development goes on, and fortunately, we have no incidents to report on. There are almost no major flaws or bugs as well. We’re almost ready for the main server update when we’ll replace the old game version with the updated one on the public servers.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Steam Community :: Group Announcements :: Project Genom

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
 

DeadDuck

Raider
Gold Avalon
Joined
Oct 17, 2016
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#3
As much as I REALLY want to see the main server update, the PTS needs more quests. I would think porting to old quests to the new project would be simple enough- and if its technically feasible, I would definitely suggest doing this first.
 
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