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Weekly Report Weekly Newsletter [#59]

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Chief Web Engineer
Staff member
Oct 21, 2015
Hello, friends! Our work on the Project Genom continues. Today we have good news for all the players. During the upcoming week, we plan to transfer the PTS version of the game to a separate branch of the main servers. We do this to ensure that the project’s PTS version will be smoothly moved to the main servers and the main branch. Everything will be set up exactly as the test servers before: all players with access to Project Genom will be able to enter a parallel branch in Steam using the following password: privatetestserver. No website registrations, additional marks to check, authorizations, phone calls and messages. Anyone who wants to see the PTS version in its current form will be able to give it a try in the coming days.

We will certainly notify you once the parallel server branch is open.

At the moment, our priority is to prepare the project and transfer it to the main servers. As part of this task, our team continues to expand all the quest-related features, adjust the in-game balance and fix all found bugs.

We also have good news for all players who’ve been waiting for the French localization: more than 71% of the game texts have been already translated into French. Our good friend and constant project supporter Yury Kirylka also known as Yukinochi, helps us with this strenuous task. We express our special gratitude for such help and contribution to the overall development. Thank you!

In addition, this week we’ve:

  • Fixed a bug with the character transportation system the open world.
  • Fixed a loading bug with the Digger Cave dungeon.
  • Added new NPCs into the Ark and the open world.
  • Fixed bugs with quest objects in the open world.
  • Fixed a bug with triggering the quest “Operation Scarab” in the cave.
  • Fixed a bug with the drone launch in the quest “Cartographic Probing”.
  • Fixed a bug with missing NPCs in the open world.
  • Fixed a bug with missing Ammo Boxes in the open world.
  • Optimized the database queries.
  • Added new mobs and lairs.
  • Added different LOD layers in the open world.
  • Added additional passages leading in and out of the Digger Cave dungeon.
  • Fixed and balanced the chance of shells being dropped by Acid Diggers.
  • Fixed aiming on Digger eggs.
  • Added new Ammo Boxes in locations “Digger Cave” and “Camp by the Cave”.
  • Fixed the marker of the stage “Go Deep Down into the Cave” in the quest “Operation Scarab”.
  • Fixed a bug with the starting text in the quest “Operation Scarab”.
  • Fixed dialogue with Diego in the quest “A Promenade” (ex. A Walk, will be renamed in future updates).
  • Fixed the tags in the quest “Cartographic Probing”.
  • Fixed errors with the navigation mesh in the world.
  • Fixed the disappearance of signatures after a conversation with Violette related to the quest “A Favor”.
  • Fixed text errors in the quest “A Favor”.
  • Fixed a collision bug with the Trog mobs.
  • Digger Queen can fight in long-range combat now.
  • Fixed the AI bug with the Hound mobs.
  • Fixed a bug with enemies’ shooting.
  • Added quests: “Lost Hardware”, “Rush Act”, “Next”, “Admin Assistant”, “Festive Attire”, “Vent Problems”, “Promoter”.
  • Added the beginning of the main story’s Second Chapter.
  • Fixed a bug when the player leaves the passage to the lower floors of the “Digger Cave” dungeon while doing the quest.
  • Fixed a bug with the player’s resurrection in the Digger Cave dungeon.
  • Fixed a bug with quests localization updates when switching languages.
  • Fixed a bug with player’s interaction with lairs.
  • Fixed a bug with the armor layering when a player removes it using the context menu.
  • Fixed a bug with the Credits being cloned when trading.
  • Fixed a bug with the armor models disappearing during transitions.
  • Fixed a bug with the light in the Ark.
  • Fixed a bug with the entrance to the Dump.
  • Fixed a bug with saving the researched objects’ data (Eyes) in the database.

Last week our team has successfully implemented the updated world map.

We’ve also set up the landscape LODs and added them into the game.

Last week we started working on the 3D maps for different dungeons. So far, our team has created maps for the Digger Cave, the Dump, and the Infected Hive.

All animations for the Slider mobs are now complete.

The past week was productive and the development progress has been positive so far. Finally, we came close to updating the main servers — an event we’ve been waiting for more than a year due to the complete and revision of the project. Further development of the game will be entirely aimed at expanding the gaming capabilities so that in the shortest time possible, Project Genom could enter the Beta phase and become a full-fledged MMORPG.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

Project Genom :: Start of the PTS servers

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.


Gold Avalon
Oct 17, 2016
To think what you've done in the last 18 or so months, then realize its all uphill from here; it's very exciting. Ya'll seem to be finding tons of bugs and are addressing them while still being able to work on new content / features / development, which is great. It's an exciting time for PG at the moment, really it is.
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