Update 0.7.0.4

Hello, friends!

Today we uploaded an update in which we:

  • Added 12 new quests
  • Network improvement
  • Minor UI fixes
  • Changed the balance of objects and mobs
  • Changed cluster structure
  • Added new items

Update 0.7.0.3

Hello, friends!

Today we uploaded an update in which we:

  • Improved the authorization service.
  • Fixed the garbage collector’s work after players leave a location.
  • Fixed the server manager crash.
  • Decreased the number of reliable events.
  • Fixed an error of reading data from the database.
  • Added control settings.
  • Added ammo boxes to the world and instances.
  • Fixed the damage dealt by machine gunners in the raiders’ vans.
  • Started working on new quests.
  • Changed the balance of objects and mobs.
  • Improved the chat’s server.
  • Expanded the French localization.

Weekly Newsletter [#63]

Introduction

Hello, friends! Today’s weekly newsletter will be the last in this established format. Project Genom has been updated on the main servers, and from this moment everyone are able to see all the innovations in the game personally. In this regard, we move on to the more familiar news format, in which we will report on updates, tests and important project events, without reference to any specific day of the week.

The Results of Reboot

First of all, we’d like to briefly report on results of the first mass testings of the updated project. The update of the game aroused great interest, and this week a large number of people from around the world played Project Genom, which allowed us to determine the further front of work and improvements.

After the first week, we can confidently tell you about the stability of servers and our work on the network. There were falls, but they were not related to the load on the servers — they’ve proven to be quite stable.

However, there were some architectural bottlenecks that have led to occasional game client fails, but relatively few players had that problem. In any case, we consider these bugs to be critical, and we’re fixing them now.

In general, optimization proved to be quite normal. Taking into account that the project became more complex on all levels (the number of objects, the complexity of materials, the volume of texture maps, polygonization in a frame, etc.), there were no significant FPS drops on middle class hardware. We know which way we’re going to optimize the game further, we will try to improve the parameters for middle class hardware soon, and we’ll work out the graphics settings, so that the decent picture was even at the minimum graphic settings.

According to numerous reviews, first of all, the players were uncomfortable with the lack of control settings, which we will soon add. We’ve received a lot of comments concerning SFX (character’s walk, for example), which we will soon introduce too. And of course, the lack of mechanics, but this is a separate large front of work for the near future.

As the result, the launch of the updated game went quite well! There are still shortcomings, but all of them were quickly revealed thanks to your comments and bug reports, and we express our gratitude to all the players who weren’t indifferent. There is still a lot of work ahead, but the project continues to evolve and expand, we understand where to move and what to do next, there were no serious obstacles this week, and that’s great!

Update 0.7.0.1

On May 7, we uploaded an update in which we:

  • Fixed the network related problems of instances “Dump” and “Digger Cave”
  • Expanded the french localization
  • Fixed the characters’ spawn algorithm when going back to Harbinger with the menu

Update 0.7.0.2

On May 14, we uploaded an update in which we:

  • Improved Garbage Collector to clear the information after players’ exit the game
  • Started the refactoring of the player’s data replication
  • Cycled the music on open locations
  • Expanded the french localization
  • Fixed the doors in open world
  • Added the underlayer for the chat
  • Added the terminal with items for the “1000 Buys” shop
  • Added ammo boxes in Dump location
  • Added new mobs
  • Added new loot from mobs
  • Made some changes for the test servers

World

We’ve completed the work on the huge instance “Raiders’ Scientific Encampment”

Enemies

We began working on the high poly models of Collectors.

Conclusion

We were happy to keep these Weekly Newsletters alive and support the expectation of players who believed in us. We are grateful to everyone who survived the 63 reports with us, did not lose faith in Project Genom, and helped us get to the new stage of development. Project Genom starts a new path to its Beta stage. We will regularly update the game, conduct testing of new mechanics, improve and optimize the project relying on your bug reports and requests. And, of course, we won’t stop reporting you about all the important events, and we’re sure there are a lot of them ahead!

Project Genom is available on the main servers, but it also remains on the additional test branch, where different tests will be conducted before uploading the game to the main servers. To access the test branch of the game transferred from the PTS version, you need to have an activated copy of the game on Steam, where you need to enter the privatetestserver code in the Beta-Access box. You can find the detailed instructions on the activation in the weekly report №60

https://steamcommunity.com/games/pgenom/announcements/detail/3226142592947297397

And, once again, we want to remind everyone who considers purchasing the game that it’s still in its Alpha stage, and we do not recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.

Weekly Newsletter [#62]

Introduction

Greetings, friends!

Today, as planned, one of the main events of the year has happened — Project Genom has been updated on Steam! It has become possible thanks to all of you, the players, who overcame the difficulties of development together with our team, tested, offered ideas, and helped financially. We are endlessly grateful to everyone who believes in us and continues to lead the project into a bright future together with our team. You supported us at the stage of ideas, you jumped from the rocks and bought tons of ammunition on Torque, you twisted your fingers playing on our own engine, moved with us to Unreal 4 and survived several reincarnations of the game on it. You supported us on Greenlight, which already does not even exist, you became the founders, Avalonians, Gold, Bronze, you broke the game countless times and saw all the bugs in its world. You are the main value of Project Genom! Thank you!

A Discount

Due to the update of Project Genom on Steam, we are meeting one of the most frequent requests —  a 50% discount on the game and all the additional sets!

We strongly recommend that you think about the feasibility of purchasing the project now at its Alpha stage. By purchasing the game now, you support the development of Project Genom. At the same time, you get an unfinished product and will face possible wipes, bugs and the absence of many planned mechanics. If you want to enjoy the full-fledged game, please wait for later versions, the Beta one or the Release.

Update

Before proceeding to our weekly report, we would like to note the most significant changes that have occurred in the updated project. If you did not follow our Weekly Newsletter, then you will be interested to know that:

Project Genom has been changed almost completely. It does not have any old lines of code left, which means that there are no old bugs in it, but you can stumble upon new ones.

The previous version of the game’s world which had an area of 10 square kilometers, increased to 100 square kilometers and was completely redesigned: hundreds of plant species, complex materials, unique biomes, ruined Gunar cities, bases and outposts, human settlements, the changing of the time of day and many small pleasant trifles. The world has yet to be livened up and improved, but filling the beautiful world with life is much more pleasant than a small and stunted one.

A lot of work was done to improve the game character: new models were created, anatomy and materials were improved. In turn, this required to redesign all the armor, the range of which has also expanded.

The character controller was completely redesigned. The male and female player characters got their unique animations for all actions. We’ve also introduced a basic customization in the game, allowing you to change the race, face, hairstyle, beard, scars and tattoos.

The AI of all the characters, enemies and bosses was completely redesigned. Mobs received new models, materials, animations, skills and brains. In addition, the species diversity of enemies was expanded, differing not only in appearance but also in abilities.

The changes have not bypassed non-player characters too. Many NPCs have been redesigned: we added new characters, updated the animations, behavior and the characters’ movement system. We’ve added an adequate dialogue system.

The interface was seriously redesigned. The HUD was completely redesigned. A handy 3D map was added.

The Main Storyline and Side Quests were seriously revised. New Quests were added.

Future Plans

The development of the project will now go in a more customary manner for all the players — the game will be constantly updated. The PTS servers are now closed, testing will take place in a separate branch. The frequent updates on that branch will be constantly moved to the main version of the game.

First of all, our nearest future plans include:

Debugging of various bugs, seen at the testing stages. Do not forget that if you find a bug, the best thing you can do with it is to report it to the bugtracker. At the moment, the most critical one is the bug with the stability of the game on AMD processors. About 5% of players on AMD processors encounter problems with using the movement system, which we plan to fix first.

Expansion of the Main Storyline and Side Quests, which include the development of game locations. In addition, we plan to introduce Quests shortly without a reward limit — the more you accomplish in a Quest, the higher the total value of the reward. We’ve scheduled the introduction of Daily and Weekly Quests, as well as adding global events that will be performed by the entire community on the server.

Adding resource collection and crafting.

Introduction of Group and Syndicate mechanics in the game.

Expand the player’s capabilities by adding sniper rifles and shotguns, as well as passive and active skills.

Our further future plans include exoskeletons, manipulators, mechs, covers, transport, mounts and pets, devices, clan and personal property, and also close combat.

Software

This week, the main job was to update the main version of the game on Steam. We did the the final testings and bug fixes, as well as dozens of long and painful creations of game builds.

We fixed and added the initial balance of quests, weapons, armor, mobs, as well as the acquirement of experience and skill points. We added the nodes of Assault Rifles Mastery to the character leveling.

Added new sounds.

Fixed various flaws in the interface, bugs with navigation, and bugs with the death of the game character.

World

We continue working on optimization of the large instance “Raider’s Scientific Encampment”.

Enemies

We continue on creating animations for the Slider Larvae mob.

Conclusion

Project Genom has been updated! This remarkable event has become the most important one for us this year. We are glad that we were able to overcome all difficulties of development together with you and bring the project to the next stage of development. We hope that the development will not be delayed by unexpected problems and we will quickly reach the stage of the first Beta testing.

From this day, Project Genom becomes available on the main servers, but it also remains on the additional test branch, where different tests will be conducted before uploading the game to the main servers. To access the test branch of the game transferred from the PTS version, you need to have an activated copy of the game on Steam, where you need to enter the privatetestserver code in the Beta-Access box. You can find the detailed instructions on the activation in the weekly report №60

https://steamcommunity.com/games/pgenom/announcements/detail/3226142592947297397

And, once again, we want to remind everyone who considers purchasing the game that it’s still in its Alpha stage, and we do not recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.

Weekly Newsletter [#61]

Introduction

Hello friends!

The development of Project Genom continues. The transferring of the game from PTS to test servers was successful! Everyone who wanted to see the updated game with new features can still do it. Now we’re preparing to transfer Project Genom to the mains servers, which is planned on the next monday, on May 7, 2018.

Once again, we want to remind you that the game is in its Alpha stage. Although this alpha version will be moved to main servers on May 7, 2018, it will not be considered as Beta stage or Full Release.  The game will not have the planned mechanics, it may have bugs, optimization problems and wipes. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.

We’d also like to note that due to the update of the game, the servers may not be available for maintenance. We’re actively working on balancing the main servers which demands constant uploads, updates and tests.

The maintenance has been extended until Tuesday.

Software

This week we continue working on updates on the main servers. We also continue testing the version that was moved to the PTS branch. We’re grateful to all the testers for their support and every day work thanks to which we can fix the actual bugs and errors promptly.

Aside from bugs, we’ve managed to do the following things:

  • Added all the quests from Chapter 2
  • Added 40 side quests
  • Added more than a thousand items in the game
  • Added to the following mobs: Brawlers, Sliders, Trots and Hounds
  • Added New research points (Eyes) to locations
  • Added the maps for the Dump and the Cave
  • Added the voice localization selection option
  • Added the quest instance for the quest “Cabin of Yersa”
  • Added the fast travel to the Scientific Encampment and the Dumpside.
  • Transporters are reconfigured and fixed
  • A wind on the trees that was previously disabled for the time of development is set now
  • The operation of checking servers for maintenance has been fixed.
  • Fixed a major error with inventory overflow when moving objects
  • Due to the introduction of many items in the game, about six hundred icons for inventory were created.

World

There’s been many changes with Harbinger this week.

Aside from that, we started working on optimization of huge instance “The Raider Scientific Encampment”. There’s many buildings with interiors that affect the performance.

Enemies

We continued our work on animations for Sliders Larvae.

We also created the concepts of different types of Collectors. You’ll meet these technologically advanced creatures that were created by raiders by using Almers’ technologies in the different zones of Avalon. Each type will differ from one another with their own features and will be a tough and dangerous enemy to fight with.

We created all the basic effects necessary for the basic enemies (Hounds, Sliders, Digger Queen, Brawler, Lairs)

Conclusion

Project Genom is close to its update on the main servers and gradually being filled in with content and mechanics. The global redesigns and reprocessings of the project are complete, so both we and players won’t be distracted from the expansion of the game and its constant updates. We hope that soon we’ll be able to add the 3rd Chapter of the main story, and also craft, groups, and other important features of the project.

We want to remind you that PTS servers are closed and transported to the test branch of the main servers. In order to get access to the Test Branch of the game migrated from PTS, you need to have an activated copy of the game in Steam client, go to its Properties – > BETAS -> enter the code privatetestserver in the field. Look for the more detailed instruction in our Weekly Newsletter №60.

https://steamcommunity.com/games/pgenom/announcements/detail/3226142592947297397

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.