Weekly Newsletter [#10]
Hi everyone interested in the Project Genom development. The first half of 2017 is almost over, which means that we’re all waiting for news about the upcoming global project update. We’re working hard to launch the mass testing of the new game version as soon as possible, and it won’t take long before we shed some light on the first upcoming update. For now, we’d like to present another weekly report on the work we’ve done.
This week, we continued working on the database and switching between servers. We’ve started this technically complicated task on writing competent switchings weeks ago, but we’d like to note that half of the work is now complete.
There is a non-stop work on the NPCs and their configuration. Non-player characters are being gradually added to the Harbinger and are being tested almost every day. We constantly correct various defects in their behavior, as well as add new features. The dialogue system is also being expanded and improved.
In addition to minor improvements, this week we fixed major errors related to the object interaction. The technical aspect of the object selection was changed and expanded, which was necessary for stabilizing performance. It also gave us possibilities for new mechanics. Objects in the world received rays of quality.
Our team gradually expands the open world’s basic content. This week, we’ve begun creating a snow-covered highland area to the northeast of the Ark. A passage to the Raider scientific camp instance is located there as well as the most remote Andra outpost. The mountains are almost completely controlled by Raiders, and their constant activity together with severe natural conditions will cause a lot of problems while exploring the world. Unprepared travelers should stay away from these regions.
We started creating the scientific camp located near the Harbinger. The camp is surrounded by the woodland and is ideal for exploring the planet’s’ flora and fauna. Player locates this camp while completing the storyline, but you can find many additional tasks and unique wares there.
This week, we’ve developed several concepts to fill the desert biome with. The area around the dump is not a hot and sandy desert, but rather a contaminated place with an increased level of arc radiation. Remains of ancient animals, rare meteorite fragments, and valuable wood of the dead relic forest attract many opportunists. Mutant and outcast settlements will welcome players and provide support for the journey, but there’s no time to relax. In the desert, you can easily get irradiated or receive debuffs that will weaken the player while there’s always a chance of confronting formidable opponents.
This week, we set up all the weapons needed for the global game update.
We continue creating unique opponents animations. This week, our team added ‘stunned’ and ‘falling to the ground’ animations for all types of Digger mobs.
The project is gradually coming closer to the mass testing. As soon as they begin, the game will be constantly patched and finally will come to life. We still can’t name the exact date of the first updates, but we try to meet the deadline of the current half-year’s end.
We’d also like to remind everyone who suggests buying the game — it’s in the alpha stage at the moment. So, we strongly recommend not buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and get the opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing stage or even later.