Weekly Newsletter [#29]
Greetings, friends! Our traditional report signifies the start of a new working week, and here’s what we’ve achieved over the last one.
New update 0.7.0.0. preview 5 has been uploaded to the PTS servers. Here’s the list of changes:
- Fixed the experience gain formula.
- Fixed the health bonus and regeneration after the level up.
- Added trade sheets to the terminals.
- Added item bonuses.
- Added item requirements.
- Added the nodes learning mechanic.
- Fixed a bug with the item color in the tooltip.
- Added the Reeker boss and Almer Prototype to the test arena.
- Added the Raider Turret to the test arena.
- Added the Raider wielding pistol to the test arena.
Our team is still working on the quest system and the map. This week, in addition to a number of minor small functions, we implemented the floor counting system on the 3D map as well as added map zones (selected free-form quest areas of a certain location).
Character progression system is being revised and improved.
This week we completed the shotgun system and will add them to the game in the nearest future.
We started creating the sniper rifles system.
This week we actively worked on the Medusas migration and growing nests. Those who have followed the project development for a long time remember that you can observe Medusas hatching on Avalon at certain periods and seasons. The wind scatters these creatures all over the planet, and they settle at various locations forming fast-growing nests. Various types of mobs use such nests are used as a refuge, but they also contain valuable resources.
We’ve created the loot box mechanics. This mob is looking like a box on the mechanical legs and one of its features is that it always tries to run away from the player. We added this mob while updating the main game servers and now redesigned it for the new network version.
This week we entered the final stage of paving new roads and creating rivers of Avalon, and by this we will complete all terrain and location types, taking the future player movement into account. Our team has also improved some terrains and materials. In addition, we created a large zone with another Gunar anomaly. Players will have to study the culture of this ancient race to reveal this anomaly’s secret.
We also started developing a large instance with a boss this week. This instance is dedicated to an unusual group of people and mutants that the players will encounter when exploring the game world. We used the Infected Cave dungeon that many players explored during the PTS as the basis for the new instance. Now we will add a complex plot to this Cave change it visually.
Our team is still working on animations for the Trog mobs.
Project development goes nonstop. We look forward to the quest system completion, as once this task is done we will fill the game world with content and prepare the game for the major update release on the main Steam servers. We are very grateful to all players who help us test the game on PTS servers, as well as to everyone who is waiting for the game to be released despite everything. We are sure that thanks to your help all the time and energy we spent will result in an excellent game!
If you missed the latest news but waited for the opportunity to participate in the early tests, we are pleased to repeat that the PTS testing is now open for our players. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.