Weekly Newsletter [#31]
Our traditional report signifies the start of a new working week, and here’s what we’ve achieved over the last one.
This week our team has managed to finish the bulk of the work on the radar and the map. We created systems of static and dynamic map tags, zones, and also various markers. At the moment, we’re testing map and radar internally and looking for bugs.
Character progression system is still being revised and improved.
Our team is engaged in adding basic game content to the worlds. Over this week we were mainly concerned with the water resources. We created new river beds, added lakes and improved water materials. Avalon wilderness now has new unique biomes with wetlands and marshes.
Quest system will soon be implemented, so we are now adding details and precisely improve all biomes. In particular, a lot of work is done in the desert area, where it is necessary to refine the landscape painting, improve how the stone slopes gradually turn into the sand-covered area, and add rock details.
The dungeon is now complete.
Our team has also finished working on the Trog mobs animation.
This week, we finalized the map and the radar. This major event brings the development closer to the final stages when we’ll implement the updated quest system.
We’d also like to remind that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project on the base server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.