Weekly Newsletter [#34]
Greetings, friends! We are getting closer to implementing the quest system and are already testing our progress in this area we’ve made so far. According to our calculations, very soon our PTS testers will be able to get to know the new system and help us with fixing all possible flaws. In the meantime, we publish another traditional report on the work done over the last a week.
We are very actively engaged in internal testing of the quest system. Our main priority is to find and fix the most critical bugs.
At the moment, many of you may have noticed that some of the mobs on the PTS servers aren’t functioning normally. This is related to the ongoing work we are doing to add ‘stunned’ and ‘knocked down’ stages for opponents. In future, these stages will become indispensable attributes of any battle.
This week, we started setting up data assets for opponents. These files contain all the key information for each opponent, serve as the main in-game balance tool and are necessary for quick adding opponents into the game within the quest system framework.
Wild areas of Avalon are expanding south where they smoothly turn into a new biome. In this area, players will find the usual wet semi-tropical swamps but also very unusual multi-layer structures, exploring which won’t be easy.
The game also acquired new unique biome with sulfur lakes and small geysers. Here players will be able to find rare resources and start unique quests.
We are still working on the Mech animations. Our main task over this week was to animate its skills.
Our team is working non-stop, actively creating and improving the most important mechanics. Our other primary task at the moment is to make the game world and environments as diverse as possible. We also constantly test the project and believe would like to thank everyone who helps us with this on PTS servers.
We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project on the base server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.