Weekly Newsletter [#36]
Hello, dear friends! The game development goes on and we are ready to share our weekly report done over the last week.
Speaking of software, improving the quest system’s toolkit and testing it is still our major tasks. Currently, our team is working on the map interaction and system at the whole to make it easier for the game designers to do the further development.
Along with developing new features we’re constantly improving and debugging the already created mechanics. Updating the game and implementing all new features may lead to unexpected bugs that can be found on the PTS servers. This is inevitable, and our dear players are very helpful who watching out for any errors, bugs, or glitches in the test version of the game.
The crating interface is being upgraded with regard to the recent improvements in the system. This is a crucial step on our way to creating systems for crafting and resource collecting.
After numerous tests, it was decided that rivers need to be refined as they were inadequate and inappropriate. Current rivers were made on the basis of a standard road system and had a number of constant problems with collision and material blending in different parts of the river. Another point that led to a decision about improving the river system was a number of technical difficulties we faced when it came to improving the visual part of how characters interact with water. Our team created a separate spline system for the rivers so we created visual interactions between character and water, proper collision, and seamless material. This system also opened the possibility for the rapid creation of the navigation system and the underwater world. Large animation pack needed for this system will be the main difficulty rather than software implementation as you may think. In any case, the new rover system of rivers will be introduced soon and won’t require any changes in the landscape.
This week we added a new large location to the game world. Here players will be able to observe the magma eruption at the surface of Avalon. Such burnt-out region of the planet is not very suitable for life, but also attractive for both natural inhabitants of Avalon and various resource hunters.
All Mech animations are now complete and this part of our work is over.
Game development goes nonstop and we are working as hard as we can. Our team’s primary goal is to create a full-fledged game version which we could upload to the main server. At the same time, we constantly expand the in-game world and the player’s possibilities, as well as improve all major project features: from scenario to balance.
We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project on the base server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.