Weekly Newsletter [#37]

Introduction

Hello, friends! The game development goes on and we are approaching the most important stage of the last couple of months — adding the quests to the PTS server. This event will mark the point when the project will be added to the main game servers, and will also allow us to engage in further development, including the progression system, the crafting system, the melee and other promised game features. In the meantime, here is another traditional weekly report done over the last week.

Software

The quest system is being improved tested and revised. Now we’re adding the quests to the game to implement the final system testing until we implement it to the PTS version.

We have improved and reworked the crafting interface.

Our team is working on the quad and its implementation into the game. We’ll use it to test the new transport system with improved physics and behavior.

World

Our work on the new biome is nearing completion. We have added all the main objects to the location, have done extensive work on setting up materials and painting the landscape, have added the basic vegetation, the effects, and the lighting. At the moment, we’re adding a few fine details and unique vegetation to the location.

Character

Our team is working on animation for the organic covers that will be used by the high-level characters with pumped-up mutant skills branch of the skill tree. These covers are an alternative to the Mech and the Manipulators. The covers are based on the possibility of rapid body transformation by means of genetic mutations and Arkanium.

Conclusion

We’re maintaining steady development rates and add more unique details to the dame world, new quests and more gameplay possibilities and features. The main content and the gameplay will soon be enough to consider the project as providing good and full-fledged PvE experience. It means we’ll be implementing not only new mechanics and character progression options as well as one of the most important parts of any MMORPG — social dimension and interactions.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

http://steamcommunity.com/games/pgenom/announcements/detail/1448322996834571608

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.