Weekly Newsletter [#38]
Hello, dear friends! Our team is developing the Project Genom MMORPG and has prepared another traditional weekly report done over the last week. We’d also like to remind the readers that, the PTS servers will open for all players until we update the main game servers. Please, feel free to test everything you read about!
We are work further on the quest system: the very first quests have been uploaded to the PTS servers for testing and revision. At the moment, our team’s main job is to expand the basic quest system, in particular, we add new quest completion options by means of the items stored in inventory, triggers and dialogue responses.
Work on the basic mechanics for wheeled vehicles is almost complete. The quad bike still requires different improvements and testing, but the software part will be prepared to make the introduction of wheeled vehicles easy and fast.
We’ve completed our work on the new biome. This week our team added new unique plants, laid routes for the players’ movement and also finalized the details and effects.
This biome is the last major unique biome on the starting game location. Starting this week, we’ll focus on developing the main game zones and quest areas. It doesn’t mean that there will be no unique objects in the world, but now all created objects and small biomes will fit into the created world and surroundings, and it will often depend on the quests.
This week we started a detailed improvement of some parts in the Wild areas of Avalon.
We’ve started working out the entrance to the dungeon with one of the hardest game bosses.
This week, we’ve finalized the movement controller for the male version of the “Imp” organic cover. As we’ve already mentioned, this cover is a high-level development option available for mutants. Using this cover, the character becomes faster, stronger, and agiler. This cover not only allows you to move much faster than a regular character but will also provide unique abilities.
We have also finalized the “Titan” manipulator. We’ve decided to modify the character progression system, and it leads to improving the Mech and the manipulators as well. In particular, due to technical features, we scrapped the previous version of how the manipulator is placed over the armor. Now they make up a single model that visually replaces an armored suit. In the future, as in the case with the rest of the high-level content, we plan to add different upgrades and customization options for the manipulators. We need to complete these improvements so that we’re able to start animating the manipulator.
Completing our work on all major biomes of Avalon is, no doubts, the main development achievement we’ve reached this week. The game’s 60-square-miles area will include mixed and coniferous forests, giant sequoias forest, plains with high cliffs and mountainous terrain, snowy area, ice lakes, deserts, lava rivers, Avalon swamps, wild alien steppe and many small unique zones. We do our best to make the in-game world diverse yet natural and well-balanced. It was decided in the early stages of development, that Avalon should be similar to Earth. This fact speeds up the development but we can’t resist adding at least some alien features and a portion of unusualness. We hope that you will like the updated world.
We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.