Weekly Newsletter [#39]

Introduction

Hi friends! The development continues, as we’re gradually adding more mechanics to the project and working on the new quest system implementation. In the meantime, here is another traditional weekly report on the work we’ve done over the last week.

Software

Work on the quest system is almost complete, we upload more quests to the PTS servers for testing. This week we’ve completed all the main mechanics, fixed various flaws, and there are some critical bugs that we need to cope with until the system is fully implemented.

Our work on the basic mechanics for the wheeled vehicles is now complete. We’ve added the quad bike to the PTS and are testing it at the moment. There is still some work for us to do considering the bugs that our players have found.

We’ve converted the project to the updated engine version 4.18.1. The update contains a number of network fixes that are required for the further work.

This week we’ve begun implementing the basic Mech system, which will soon be added to the PTS for testing.

World

Our team continues the detailed improvement of various minor zones and areas of Avalon. In order to do so, we add new objects, structures, and vegetation. We’re improving rivers and replace them with the new system we’re working on.

We’ve completed all improvements for the entrance to the dungeon.

Character

This week, we worked on the female version of the “Dreadnought” armored suit, which was suspended due to more important tasks. At the moment, our team has completed the high-poly armored suit model.

We’re still creating animations for the male version of the “Imp” organic cover. In addition to working on basic movements and transitions between animations, this week we began creating the initial test effects for the cover. These effects are crucial for further finalization of the cover system and will be improved as necessary.

Conclusion

It takes us more time than we’d like to duly implement the quest system but all in all the project development rate is satisfactory. We provide extensive functionality, add new quests, improve the game world, and creating new objects. And as much as you, we are looking forward to the day when we update the main game servers.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:

http://steamcommunity.com/games/pgenom/announcements/detail/1448322996834571608

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.