Weekly Newsletter [#40]


As the development goes on, our PTS servers with the updated quest system are being tested by our dear players. Once again, we’d like to express our gratitude to our community and everyone who supports us. While the testing is still in progress, here is another traditional weekly report on the work we’ve done over the last week.


Our team is still engaged in improving and debugging the quest system. Gradually, new quests are being implemented into the game. Also, we’re now actively correcting flaws the main character has. These flaws have been revealed during the quest testing.

The quad bike is being improved as we’re fixing all the critical bugs.

The basic Mech system is still being implemented.


Another aspect of our work is improving the world of Avalon. This week we’ve completed a large point-of-interest area with the Gunar ruins as well as the extensive zone with unique vegetation around this location.

We’ve finished our main and most extensive tasks dealing with the game world, and this week we’ve begun creating the final version of the 3D map. This objective is time- and energy-consuming, but it’s also very important, as we can decide from the wishes our players have expressed. In addition, there are certain technical difficulties that we have to solve in order to ensure that the map will be duly updated in future.


This week we completed and set up the female version of the “Dreadnought” armored suit, which was also implemented into the project.

We’re still creating animations for the male version of the “Imp” organic cover. At the moment, our team creates and sets up animations for all basic skills.


The game development goes non-stop, we’re still enthusiastic and optimistic because together with our players we can see how the Project gradually takes its final shape. We hope that soon everyone who stayed away from testing the game on the PTS servers for some reason will be able to evaluate the efforts our team and players have made over the last year of development.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:


And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.