Weekly Newsletter [#47]
Hello, friends! Our team is working on the project and is trying to make all the essential game features playable and ready to be uploaded to the main servers as quickly as possible. We’ve also prepared another traditional report on the work our team has done over the last week.
This week our team has been dealing with the code refactoring that regards the character controller, weapons, parameters, customization, and inventory. We’ve also made possible to dynamically change the character’s sex. This feature is crucial for adequate Mech and transport functionality. In addition to the overall code refactoring we’ve:
- Refactored the Mech. Our team has set up two modes: Mech spawn for the transition between servers and second spawn mode for the Mech mounting/dismounting animations.
- Added the prediction function that momentarily shows sent messages in the chat client.
- Added the possibility to switch between chat tabs.
- Added the basic chat commands (help, unstuck, who).
- Added and implemented the log system in the chat.
- Added the private messages function in the chat.
This week we continued working on the main in-game quest points. For example, the Polonez brothers’ Camp was refined and improved. Our team added a number of details as well as light sources to make the opponents visible during the night time.
We’ve added an area with several Cave Hound lairs that will become important battlegrounds for serious clashes during the main quest.
Our team has worked on the Raider camping site located near the Schientific Camp in the abandoned mine ruins.
Some details were added to a large area with stray Hounds and a mini-boss.
We continue working on the Imp organic cover. In addition to technical features we work on the animations and Imp organic cover version for female characters.
The development goes on in its due course and fortunately we have no incidents to report. Our team hopes that soon we’ll have some important good news to share with you.
We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.