Weekly Newsletter [#49]
Hello, dear friends! The game development goes on, we’re coming closer to the main server update, and here’s another traditional weekly report on the work done over the last week.
At the moment, thanks to the efforts of our enthusiastic testers on the PTS version of the game, we were able to collect enough data on all the components that require improvement and received comprehensive information on most of the critical bugs. Thanks to all the information received as well as the extensive code optimization, now we’re able to conduct a full improvement of the PTS version to make it playable as soon as possible. Besides this extremely important development phase of the current month, this week we’ve:
- Improved the Mech weapon system.
- Refactored the chat with the process affecting the database.
- Added the /changerole chat command that allows loading roles from the database, changing them and saving them in the database.
- Fixed the local chat channel.
- Added the ban command.
Our team is also focused on expanding and developing the quest zones.
This week, we’ve added and set up a Brawler cave.
We’re creating a large Raider camp and work on the surrounding terrain. This camp will be a well-fortified settlement where players will face many well-armed opponents and a mini-boss posing a serious threat.
Our team is adding details to the in-game world and expanding the quest zones. Now we’ve begun working on different enemy species. This week, we’ve created concepts for several types of Brawlers (also known as Gores) inhabiting forests, snow-covered areas, deserts, and swamps. These big monkey-like creatures are one of the most adaptable species of Avalon and can be found in almost all corners of the in-game world. It is believed that the Brawlers are closely related to the extinct Gunar race, although there is little information on this. Like other types of mobs, Brawlers will differ in behavior and abilities and will cause a lot of trouble.
Project Genom has been developed and improved. We hope that very soon we’ll be able to take the PTS version to a qualitatively new level and announce the approximate dates for updating the main game servers.
We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.