Weekly Newsletter [#54]
Hi, friends! Last week, the major update with all the game features changed and improved was uploaded to the PTS servers. Before we report on the work we’ve done over the week, we’d like to give you a brief summary of the first tests’ result.
Some of the most critical bugs were found on the very first testing day. These bugs were causing a few server crashes and led to information not being saved in the database on several occasions. All errors and issues were quickly fixed and dealt with, and at the moment we can say that the servers and the database are stable. This news is jolly good but the server load indication makes it even better as it has been reduced several times compared to the previous figures.
In addition to looking for critical bugs, our testers began bending and breaking the project in all possible directions and identified a number of less critical flaws that we’re gradually fixing. Despite this, the number of bugs and errors has significantly decreased. The pace at which the bugs are fixed has considerably increased thanks to a number of major code improvements. It allows us to start expanding the game’s possibilities in the coming days without being distracted by permanent fixes.
In general, the updated PTS version launch may be considered a success. The project has advanced and we’re finally starting to expand the game, gradually preparing to transfer Project Genom to the main servers. Our near-term plans include fixing bugs, adding a number of quests, expanding available weapons, adding English localization and settings.
Our team focused on improving flaws and fixing bugs of the updated PTS version. This week we’ve:
- Fixed server crashes.
- Fixed database related errors.
- Fixed the Node acquisition window (pop up menu appeared below the cursor).
- Fixed the double reload.
- Fixed the authorization service.
- Fixed freezes when creating a character.
- Fixed an issue with the merchant terminal freezing after pressing Esc button.
- Fixed the level disappearing when getting past the intro.
- Fixed an issue with ammo box disappearing during a seamless transition.
- Fixed a bug when the ammo box progress bar fills up to 100% but doesn’t reset.
- Fixed the chat formatting. A new text line now appears under the character’s name.
- Fixed a bug with chat scrolling down automatically.
- Fixed a bug with the equipment replacement if some item requirements aren’t reached.
- Fixed a bug with the item icon disappearing if this item is dragged to be bought but there aren’t enough credits.
- Implemented the Genom window opening by pressing C button.
- Implemented the chat message limit — messages should be 300 characters long.
- Fixed the Eyes being played twice if the interaction button is pressed quickly.
- Fixed issues with the Missing Patients quest.
- Fixed a bug with dialogue window freezing if a player speaks with an NPS and presses Esc button.
- Fixed the level requirements for skills.
- Fixed a bug with the Digger mob losing connection with a server when jumping.
- Fixed a bug with the Digger Lairs functioning inappropriately.
- Fixed how the mobs react upon receiving damage.
In addition to many fixes, we’ve also introduced the mechanics with experience points and credits that are now gained as rewards for completed quests.
Another addition is items being dropped by mobs.
Our team continues optimizing the entrance to the Ark. In particular, this week we’ve optimized different building located in this area.
We’ve started creating animations for the Brawler mobs.
This week, our team has finished creating high-poly models for the Slider mobs.
The past week turned out to be rather tense but at the same time successful and extremely important for the project. The launch of the updated PTS version has determined the further development course for our game. At the moment, we can happily say that the game has successfully passed the initial testing and now enters the phase of updating and expanding mechanics to update the main server version as quickly as possible. To do so, we need to fix most of the flaws, expand the quest line up to a certain stage, add most of the enemies, weapons, and armors as well as the character progression system, not to mention the localization and setting. Probably, we may also have time to quickly add crafting and collecting systems, groups, dungeons, and bosses.
We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
UPD: At the moment, the game servers have been turned off for maintaince.