Weekly Newsletter [#58]
Hello, friends! Game development continues and starting this week we begin the last stage of preparations before we transfer the PTS version to the main servers. We still need to add some quests, refine balance aspects based on the new version’s features, as well as conduct a number of important tests. We hope there will be no complications at the testing stage and all players will finally be able to update the game in the nearest future.
Last week we finished the stage of active network testing after fixing the critical error we had mentioned in our previous report. The database module has been rewritten, and to date, there have been no server or database crashes after many hours of continuous play and thousands of transfers between servers, so we can announce that this complex problem has been successfully resolved.
Another aspect of our current work is adding and configuring all major quests in the updated in-game world. Adding quests is a complex task, as we need to add all necessary NPCs, set up dialogs, adjust stages for all dialogues and quests, add tags on the map and in the world, add task areas and triggers, display all stages in the journal, set up rewards and balance, add opponents and loot and so on. It is also worth mentioning that the vast majority of quests have been revised, improved or completely rewritten, and it should make the PvE gaming component much more interesting.
Last week we took the first steps in transferring all additional locations (dungeons) to the in-game world. Our team should add and configure all locations and also create 3D maps of these areas, in addition to the optimization process. A certain amount of work is also done on adding vegetation to the landscape LODs, as well as integrating LODs into the game.
Almost all animations for the Slider mobs are complete.
We’ve almost finished creating the high-poly Slider Larvae models.
The project is approaching the final stage of the current PTS testing, and that is the main servers update. Once we do the update, the PTS servers will be used by a number of testers and for internal development processes, while the main game servers will be steadily updated, thus announcing that the early Alpha phase is completely over and bringing the project closer to the next stage.
We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.