Weekly Newsletter [#61]
The development of Project Genom continues. The transferring of the game from PTS to test servers was successful! Everyone who wanted to see the updated game with new features can still do it. Now we’re preparing to transfer Project Genom to the mains servers, which is planned on the next monday, on May 7, 2018.
Once again, we want to remind you that the game is in its Alpha stage. Although this alpha version will be moved to main servers on May 7, 2018, it will not be considered as Beta stage or Full Release. The game will not have the planned mechanics, it may have bugs, optimization problems and wipes. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.
We’d also like to note that due to the update of the game, the servers may not be available for maintenance. We’re actively working on balancing the main servers which demands constant uploads, updates and tests.
The maintenance has been extended until Tuesday.
This week we continue working on updates on the main servers. We also continue testing the version that was moved to the PTS branch. We’re grateful to all the testers for their support and every day work thanks to which we can fix the actual bugs and errors promptly.
Aside from bugs, we’ve managed to do the following things:
- Added all the quests from Chapter 2
- Added 40 side quests
- Added more than a thousand items in the game
- Added to the following mobs: Brawlers, Sliders, Trots and Hounds
- Added New research points (Eyes) to locations
- Added the maps for the Dump and the Cave
- Added the voice localization selection option
- Added the quest instance for the quest “Cabin of Yersa”
- Added the fast travel to the Scientific Encampment and the Dumpside.
- Transporters are reconfigured and fixed
- A wind on the trees that was previously disabled for the time of development is set now
- The operation of checking servers for maintenance has been fixed.
- Fixed a major error with inventory overflow when moving objects
- Due to the introduction of many items in the game, about six hundred icons for inventory were created.
There’s been many changes with Harbinger this week.
Aside from that, we started working on optimization of huge instance “The Raider Scientific Encampment”. There’s many buildings with interiors that affect the performance.
We continued our work on animations for Sliders Larvae.
We also created the concepts of different types of Collectors. You’ll meet these technologically advanced creatures that were created by raiders by using Almers’ technologies in the different zones of Avalon. Each type will differ from one another with their own features and will be a tough and dangerous enemy to fight with.
We created all the basic effects necessary for the basic enemies (Hounds, Sliders, Digger Queen, Brawler, Lairs)
Project Genom is close to its update on the main servers and gradually being filled in with content and mechanics. The global redesigns and reprocessings of the project are complete, so both we and players won’t be distracted from the expansion of the game and its constant updates. We hope that soon we’ll be able to add the 3rd Chapter of the main story, and also craft, groups, and other important features of the project.
We want to remind you that PTS servers are closed and transported to the test branch of the main servers. In order to get access to the Test Branch of the game migrated from PTS, you need to have an activated copy of the game in Steam client, go to its Properties – > BETAS -> enter the code privatetestserver in the field. Look for the more detailed instruction in our Weekly Newsletter №60.
And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.